The current answer
On recorded time to kill the FAL, SVD and BMR-308 lead the model, and the free Bushmaster M17S outranks five rifles you would pay up to $3,200 for. Every tier letter here is modelled from test-build damage and rate-of-fire figures — not official, not play-tested — and cost is the axis that can overrule it.
- Tier basis
- Modelled TTK
- Recorded damage × RPM
- Ranked weapons
- 20 of 25
- Five lack a core figure
- Best on the model
- FAL
- $6,500 battle rifle
- Best per dollar
- Bushmaster M17S
- Free recruit rifle
- Frontier weapons
- 5 of 12
- Priced and ranked
- Health value used
- 100 (hypothetical)
- Ratios, not stopwatch times
The model
How the tier list is built
WARDOGS never publishes weapon stats, so this ranking starts from figures recorded first-hand in the August Closed Beta: per-weapon rate of fire and per-calibre base damage. Twenty of the twenty-five weapons in that recording carry both numbers. The remaining five are missing a figure and stay unranked rather than being guessed into a letter.
Shots to kill is 100 health divided by damage, rounded up; time to kill is the firing intervals between those shots, printed in milliseconds. The 100-health baseline is hypothetical — no player health value has been published — so every TTK figure is really a ratio wearing the units of a millisecond. It compares weapons honestly, and it will not match a stopwatch.
Tier S
S — fastest across the bands
Three weapons lead the model in every range band. The FAL pairs battle-rifle damage with an unusually high rate of fire; the SVD and BMR-308 trade a little speed for reach. All three are expensive, and all three feed the Recon or Assault tracks.
| # | Weapon | Price | Role | Dmg | RPM | Shots | TTK | Close | Med | Long | |
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | 1 | FAL | $6,500 | Battle rifle | 60 | 650 | 2 | 92 ms | 206 ms | 347 ms | 677 ms |
![]() | 2 | SVD | $4,800 | DMR | 55 | 480 | 2 | 125 ms | 306 ms | 356 ms | 533 ms |
![]() | 3 | BMR-308 | $6,000 | DMR | 60 | 450 | 2 | 133 ms | 326 ms | 380 ms | 568 ms |
Tier A
A — competitive, range-dependent
Six weapons hold their own at close and medium range and fall away at long range. This is where the assault-rifle core sits, including the free Bushmaster M17S — identical model figures to the A-91 and KH-2002 at zero cost.
| # | Weapon | Price | Role | Dmg | RPM | Shots | TTK | Close | Med | Long | |
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | 4 | SUPER-45 | $2,600 | SMG | 30 | 1200 | 4 | 150 ms | 194 ms | 538 ms | 1,617 ms |
![]() | 5 | M4 | $2,800 | Assault rifle | 28 | 800 | 4 | 225 ms | 325 ms | 592 ms | 1,289 ms |
![]() | 6 | T-21 | $600 | Assault rifle | 28 | 750 | 4 | 240 ms | 347 ms | 631 ms | 1,375 ms |
![]() | 7 | A-91 | — | Assault rifle | 28 | 700 | 4 | 257 ms | 371 ms | 676 ms | 1,473 ms |
![]() | 8 | BUSHMASTER M17S | $0 | Assault rifle | 28 | 700 | 4 | 257 ms | 371 ms | 676 ms | 1,473 ms |
![]() | 9 | KH-2002 | — | Assault rifle | 28 | 700 | 4 | 257 ms | 371 ms | 676 ms | 1,473 ms |
Tier B
B — viable, less forgiving
Viable picks whose modelled performance drops with range or requires a longer burst. The M249 SAW is the interesting row: strongest close-range LMG figure in the set at mid price.
| # | Weapon | Price | Role | Dmg | RPM | Shots | TTK | Close | Med | Long | |
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | 10 | AK74 | $1,600 | Assault rifle | 26 | 650 | 4 | 277 ms | 400 ms | 728 ms | 1,586 ms |
![]() | 11 | GALIL | $2,200 | Assault rifle | 28 | 650 | 4 | 277 ms | 400 ms | 728 ms | 1,586 ms |
![]() | 12 | M249 SAW | $3,200 | LMG | 28 | 850 | 4 | 212 ms | 364 ms | 812 ms | 1,946 ms |
![]() | 13 | AMP-9 | $900 | SMG | 22 | 900 | 5 | 267 ms | 340 ms | 914 ms | 2,711 ms |
![]() | 14 | MP5 | $1,500 | SMG | 22 | 800 | 5 | 300 ms | 382 ms | 1,028 ms | 3,050 ms |
![]() | 15 | GGX 18 | $800 | Machine pistol | 22 | 1200 | 5 | 200 ms | 353 ms | 1,339 ms | 4,950 ms |
Tier C
C — niche on this model
Slow on shots-to-kill arithmetic — which is precisely the wrong yardstick for a bolt-action rifle bought for the one shot it does not have to repeat, and for sidearms carried in a second slot. Read the tier letter as a statement about the model, not the weapon.
| # | Weapon | Price | Role | Dmg | RPM | Shots | TTK | Close | Med | Long | |
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | 16 | M1911 | $300 | Pistol | 30 | 430 | 4 | 419 ms | 636 ms | 1,854 ms | 5,442 ms |
![]() | 17 | DEAGLE | $900 | Pistol | 49 | 267 | 3 | 449 ms | 712 ms | 2,183 ms | 6,517 ms |
![]() | 18 | MOSIN NAGANT | $4,500 | Sniper rifle | 55 | 46 | 2 | 1,304 ms | 4,493 ms | 3,044 ms | 3,712 ms |
![]() | 19 | SV98 | $5,200 | Sniper rifle | 55 | 46 | 2 | 1,304 ms | 4,493 ms | 3,044 ms | 3,712 ms |
![]() | 20 | SCOUT RIFLE TD | $1,100 | Sniper rifle | 28 | 46 | 4 | 3,913 ms | 10,290 ms | 7,391 ms | 8,729 ms |
No letter yet
Unranked — missing a core figure
Five recorded weapons lack a damage or rate-of-fire figure. They stay out of the letters rather than being guessed in.
| Weapon | Price | Role | Dmg | RPM | Shots | |
|---|---|---|---|---|---|---|
![]() | GGX 17 | $200 | Pistol | 22 | — | 5 |
![]() | M500 | $1,200 | Shotgun | — | 120 | — |
![]() | MP43 | $400 | Shotgun | — | 900 | — |
![]() | PKM | $4,500 | LMG | 55 | — | 2 |
![]() | SKS | $2,400 | DMR | 42 | — | 3 |
Model assumptions
What the range bands assume
A weapon does not land every shot at 200 metres, so each band re-runs the same arithmetic at an assumed hit rate, held constant within an archetype so the comparison stays like-for-like. The hit rates are the largest assumption on this page; replacing them with measured play-test figures is the single biggest improvement available.
| Role | Close | Medium | Long |
|---|---|---|---|
| Assault rifle | 75% | 45% | 22% |
| Battle rifle | 62% | 42% | 24% |
| SMG | 82% | 34% | 12% |
| LMG | 65% | 32% | 14% |
| DMR | 58% | 52% | 38% |
| Pistol | 72% | 28% | 10% |
| Machine pistol | 62% | 18% | 5% |
| Sniper rifle | 45% | 60% | 52% |
| Shotgun | 78% | 18% | 3% |
Cost meets the model
What a rank actually costs
In WARDOGS every purchase competes for the same wallet, so a ranking that cannot see price is not finished. Put the tier rank beside the price tag and ask one question: could you have paid less and done better? A weapon is on the frontier when nothing cheaper in the table outranks it — five of the twelve priced and ranked weapons survive that test.
The line that does the most work is the free one. The Bushmaster M17S is the faction recruit rifle, it costs nothing, and on this model it outranks five weapons you would pay up to $3,200 for. One caveat the table cannot hold: its vendor tile in the test build said it cannot equip attachments, and attachments are on the model's own list of things it does not know about. A paid rifle you can build on is not competing with a free one on rank alone.
| Weapon | Price | Budget | TTK rank | Verdict | |
|---|---|---|---|---|---|
![]() | BUSHMASTER M17S | $0 | 0% | 8 | Frontier — nothing cheaper ranks higher |
![]() | T-21 | $600 | 6% | 6 | Frontier — nothing cheaper ranks higher |
![]() | AMP-9 | $900 | 9% | 13 | Bushmaster ranks higher for $900 less |
![]() | MP5 | $1,500 | 15% | 14 | Bushmaster ranks higher for $1,500 less |
![]() | AK74 | $1,600 | 16% | 10 | Bushmaster ranks higher for $1,600 less |
![]() | GALIL | $2,200 | 22% | 11 | Bushmaster ranks higher for $2,200 less |
![]() | SUPER-45 | $2,600 | 26% | 4 | Frontier — nothing cheaper ranks higher |
![]() | M4 | $2,800 | 28% | 5 | SUPER-45 ranks higher for $200 less |
![]() | M249 SAW | $3,200 | 32% | 12 | Bushmaster ranks higher for $3,200 less |
![]() | SVD | $4,800 | 48% | 2 | Frontier — nothing cheaper ranks higher |
![]() | BMR-308 | $6,000 | 60% | 3 | SVD ranks higher for $1,200 less |
![]() | FAL | $6,500 | 65% | 1 | Frontier — nothing cheaper ranks higher |
The economy
Why cost can overrule the ranking
You open your account with $10,000 and buy your kit out of that balance, and the balance does not refill when you die — cash persists from match to match, so a loss is a real loss. Spend it all on the best rifle and you have no armour, no utility, and no way to reach the Control Zone.
So the real question is best weapon per dollar, and beneath that, what the whole build costs. A rifle that is 90% as good for half the price is not the second-best choice — it is usually the correct one, because the money it frees buys the rest of your kit and survives a bad streak. The best-weapons guide covers the full cash loop, and the vehicles page extends the same wallet to the vendor's other counter.
Honest limits
What the model does not know
- Armour, helmets and durability — every figure is against an unarmoured target
- Hit-location multipliers, which is why bolt-actions and sidearms read so poorly here
- Penetration and ammunition types
- Range falloff, drag and bullet travel
- Recoil, spread and handling
- Attachments and build parts — including the free rifle's attachment restriction
- Magazine capacity and reload
- Real player pick rate and actual cost efficiency at scale
Direct answers
Frequently asked questions
Is this WARDOGS tier list official?
No. BULKHEAD has published no weapon stats. The model runs on damage and rate-of-fire figures recorded in the August 2026 Closed Beta, and the tier letters are ours.
What is the best weapon in WARDOGS on this model?
The FAL leads the time-to-kill model at $6,500. The SVD and BMR-308 follow. On value the free Bushmaster M17S is the standout: mid-table rank, zero cost.
Why are sniper rifles ranked so low?
The model ranks shots-to-kill arithmetic, and a bolt-action bought for one decisive shot repeats it slowly. Hit-location multipliers are outside the model, so the low letter says more about the yardstick than the rifle.
Do these TTK numbers match the live game?
They compare weapons against each other; they are not stopwatch times. The health baseline is hypothetical, balance patches move stats, and the Early Access build may differ from the test builds.
Which weapons are missing from the tier list?
Five recorded weapons lack a damage or rate-of-fire figure — the GGX 17, M500, MP43, PKM and SKS — and stay unranked. Weapons never recorded at all are outside the set.
























