The current answer
FAL, SVD and BMR-308 lead the retained Beta 1 tier model. It ranks 20 weapons from a 25-weapon sample, using a hypothetical 100-health target and assumed hit rates. Use the figures to compare the stated assumptions; use the role-and-budget guide for a purchase decision, and recheck the current build before spending.
- Tier basis
- Modelled TTK
- Recorded damage × RPM
- Ranked weapons
- 20 of 25
- Five lack a core figure
- Best on the model
- FAL
- $6,500 battle rifle
- Best per dollar
- Bushmaster M17S
- Free recruit rifle
- Frontier weapons
- 5 of 12
- Priced and ranked
- Health value used
- 100 (hypothetical)
- Ratios, not stopwatch times
The model
How the tier list is built
This page keeps the damage and RPM inputs from a 25-weapon Beta 1 sample. Twenty weapons have both values; five lack a core input. The weapons database contains 33 catalogue entries, so an absent tier row is a coverage gap rather than proof that a weapon is weak, removed or unavailable.
For the raw TTK column, set the hypothetical target health H to 100 and calculate shots = ceil(H / damage). Then raw TTK in milliseconds = (shots - 1) × 60,000 / RPM. The first hit is counted at time zero. This excludes aiming, bullet travel, missed shots, armour, hit location, reloads and weapon handling.
For example, the retained T-21 inputs are 28 damage and 750 RPM: ceil(100 / 28) gives four shots, so three firing intervals give 240 ms. These are model inputs and arithmetic, not a measured kill or a claim that the game has 100 player health.
| Weapon | Recorded damage / RPM | Model shots | Raw calculation | Rounded model result |
|---|---|---|---|---|
| FAL | 60 / 650 | 2 | 1 × 60,000 / 650 | 92 ms |
| M4 | 28 / 800 | 4 | 3 × 60,000 / 800 | 225 ms |
| T-21 | 28 / 750 | 4 | 3 × 60,000 / 750 | 240 ms |
- Browse the wider 33-weapon catalogue An entry can exist in the catalogue without having enough inputs for a tier.
- Choose by role and replacement cost Use a different question when choosing what to buy.
Tier S
S — fastest across the bands
Three weapons lead the model in every range band. The FAL pairs battle-rifle damage with an unusually high rate of fire; the SVD and BMR-308 trade a little speed for reach. All three are expensive, and all three feed the Recon or Assault tracks.
| # | Weapon | Price | Role | Dmg | RPM | Shots | TTK | Close | Med | Long |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | FAL | $6,500 | Battle rifle | 60 | 650 | 2 | 92 ms | 206 ms | 347 ms | 677 ms |
| 2 | SVD | $4,800 | DMR | 55 | 480 | 2 | 125 ms | 306 ms | 356 ms | 533 ms |
| 3 | BMR-308 | $6,000 | DMR | 60 | 450 | 2 | 133 ms | 326 ms | 380 ms | 568 ms |
Tier A
A — competitive, range-dependent
Six weapons hold their own at close and medium range and fall away at long range. This is where the assault-rifle core sits, including the free Bushmaster M17S — identical model figures to the A-91 and KH-2002 at zero cost.
| # | Weapon | Price | Role | Dmg | RPM | Shots | TTK | Close | Med | Long |
|---|---|---|---|---|---|---|---|---|---|---|
| 4 | SUPER-45 | $2,600 | SMG | 30 | 1200 | 4 | 150 ms | 194 ms | 538 ms | 1,617 ms |
| 5 | M4 | $2,800 | Assault rifle | 28 | 800 | 4 | 225 ms | 325 ms | 592 ms | 1,289 ms |
| 6 | T-21 | $600 | Assault rifle | 28 | 750 | 4 | 240 ms | 347 ms | 631 ms | 1,375 ms |
| 7 | A-91 | — | Assault rifle | 28 | 700 | 4 | 257 ms | 371 ms | 676 ms | 1,473 ms |
| 8 | BUSHMASTER M17S | $0 | Assault rifle | 28 | 700 | 4 | 257 ms | 371 ms | 676 ms | 1,473 ms |
| 9 | KH-2002 | — | Assault rifle | 28 | 700 | 4 | 257 ms | 371 ms | 676 ms | 1,473 ms |
Tier B
B — viable, less forgiving
Viable picks whose modelled performance drops with range or requires a longer burst. The M249 SAW is the interesting row: strongest close-range LMG figure in the set at mid price.
| # | Weapon | Price | Role | Dmg | RPM | Shots | TTK | Close | Med | Long |
|---|---|---|---|---|---|---|---|---|---|---|
| 10 | AK74 | $1,600 | Assault rifle | 26 | 650 | 4 | 277 ms | 400 ms | 728 ms | 1,586 ms |
| 11 | GALIL | $2,200 | Assault rifle | 28 | 650 | 4 | 277 ms | 400 ms | 728 ms | 1,586 ms |
| 12 | M249 SAW | $3,200 | LMG | 28 | 850 | 4 | 212 ms | 364 ms | 812 ms | 1,946 ms |
| 13 | AMP-9 | $900 | SMG | 22 | 900 | 5 | 267 ms | 340 ms | 914 ms | 2,711 ms |
| 14 | MP5 | $1,500 | SMG | 22 | 800 | 5 | 300 ms | 382 ms | 1,028 ms | 3,050 ms |
| 15 | GGX 18 | $800 | Machine pistol | 22 | 1200 | 5 | 200 ms | 353 ms | 1,339 ms | 4,950 ms |
Tier C
C — niche on this model
Slow on shots-to-kill arithmetic — which is precisely the wrong yardstick for a bolt-action rifle bought for the one shot it does not have to repeat, and for sidearms carried in a second slot. Read the tier letter as a statement about the model, not the weapon.
| # | Weapon | Price | Role | Dmg | RPM | Shots | TTK | Close | Med | Long |
|---|---|---|---|---|---|---|---|---|---|---|
| 16 | M1911 | $300 | Pistol | 30 | 430 | 4 | 419 ms | 636 ms | 1,854 ms | 5,442 ms |
| 17 | DEAGLE | $900 | Pistol | 49 | 267 | 3 | 449 ms | 712 ms | 2,183 ms | 6,517 ms |
| 18 | MOSIN NAGANT | $4,500 | Sniper rifle | 55 | 46 | 2 | 1,304 ms | 4,493 ms | 3,044 ms | 3,712 ms |
| 19 | SV98 | $5,200 | Sniper rifle | 55 | 46 | 2 | 1,304 ms | 4,493 ms | 3,044 ms | 3,712 ms |
| 20 | SCOUT RIFLE TD | $1,100 | Sniper rifle | 28 | 46 | 4 | 3,913 ms | 10,290 ms | 7,391 ms | 8,729 ms |
No letter yet
Unranked — missing a core figure
GGX 17, M500, MP43, PKM and SKS belong to the 25-weapon sample but lack damage or RPM. They stay unranked. Separately, eight entries in the 33-weapon catalogue are outside this sample; none should be assigned a low tier just because this table lacks its row.
| Weapon | Price | Role | Dmg | RPM | Shots |
|---|---|---|---|---|---|
| GGX 17 | $200 | Pistol | 22 | — | 5 |
| M500 | $1,200 | Shotgun | — | 120 | — |
| MP43 | $400 | Shotgun | — | 900 | — |
| PKM | $4,500 | LMG | 55 | — | 2 |
| SKS | $2,400 | DMR | 42 | — | 3 |
Model assumptions
What the range bands assume
Close, Medium and Long are relative comparison scenarios, not measured metre ranges or decoded damage-falloff curves. Each reuses the listed archetype hit-rate assumption. The existing band values and tier groups remain historical model outputs, not measurements from the current game.
The band calculation uses (shots / assumed hit rate - 1) × 60,000 / RPM. The ratio substitutes an assumed average number of shots for the perfect-hit sequence, which is why it can be much slower than the raw TTK column. Historical rounded outputs are retained; the precision of a printed millisecond is not a claim about gameplay accuracy.
A change in the assumed hit rate can matter more than a small RPM difference. Compare weapons under the same task and check recoil, target range, armour and hit location in the current build before treating a band winner as a practical winner.
| Role | Close | Medium | Long |
|---|---|---|---|
| Assault rifle | 75% | 45% | 22% |
| Battle rifle | 62% | 42% | 24% |
| SMG | 82% | 34% | 12% |
| LMG | 65% | 32% | 14% |
| DMR | 58% | 52% | 38% |
| Pistol | 72% | 28% | 10% |
| Machine pistol | 62% | 18% | 5% |
| Sniper rifle | 45% | 60% | 52% |
| Shotgun | 78% | 18% | 3% |
Cost meets the model
What a rank actually costs
In WARDOGS every purchase competes for the same wallet, so a ranking that cannot see price is not finished. Put the tier rank beside the price tag and ask one question: could you have paid less and done better? A weapon is on the frontier when nothing cheaper in the table outranks it — five of the twelve priced and ranked weapons survive that test.
The free Bushmaster M17S has the same retained raw damage/RPM inputs as A-91 and KH-2002, while only Bushmaster has an explicit $0 price. Attachment access is unresolved across the old records: a part-family listing is not proof of usable slots. Recheck the live configuration before comparing a bare recruit rifle with a paid attachment build.
| Weapon | Price | Budget | TTK rank | Verdict |
|---|---|---|---|---|
| BUSHMASTER M17S | $0 | 0% | 8 | Frontier — nothing cheaper ranks higher |
| T-21 | $600 | 6% | 6 | Frontier — nothing cheaper ranks higher |
| AMP-9 | $900 | 9% | 13 | Bushmaster ranks higher for $900 less |
| MP5 | $1,500 | 15% | 14 | Bushmaster ranks higher for $1,500 less |
| AK74 | $1,600 | 16% | 10 | Bushmaster ranks higher for $1,600 less |
| GALIL | $2,200 | 22% | 11 | Bushmaster ranks higher for $2,200 less |
| SUPER-45 | $2,600 | 26% | 4 | Frontier — nothing cheaper ranks higher |
| M4 | $2,800 | 28% | 5 | SUPER-45 ranks higher for $200 less |
| M249 SAW | $3,200 | 32% | 12 | Bushmaster ranks higher for $3,200 less |
| SVD | $4,800 | 48% | 2 | Frontier — nothing cheaper ranks higher |
| BMR-308 | $6,000 | 60% | 3 | SVD ranks higher for $1,200 less |
| FAL | $6,500 | 65% | 1 | Frontier — nothing cheaper ranks higher |
The economy
Why cost can overrule the ranking
Use your actual balance and the full replacement kit when comparing a tier letter with its cost. Weapon, ammunition, protection, tools and transport compete for the same cash. A model rank cannot tell you how many failed attempts your current wallet can support.
For a worked comparison, assume a $10,000 balance and use the retained Beta 1 rifle prices only: two T-21 purchases cost $1,200, two M4 purchases cost $5,600, and two FAL purchases cost $13,000. The first two totals leave $8,800 or $4,400 before all other kit costs; the FAL pair exceeds that example balance. This is budget arithmetic, not an Early Access income forecast.
Honest limits
What the model does not know
- Armour, helmets and durability — every figure is against an unarmoured target
- Hit-location multipliers, which is why bolt-actions and sidearms read so poorly here
- Penetration and ammunition types
- Range falloff, drag and bullet travel
- Recoil, spread and handling
- Attachments and build parts — the free rifle’s practical attachment access remains unresolved
- Magazine capacity and reload
- Real player pick rate and actual cost efficiency at scale
- Check that both compared weapons use the same build, target, distance, hit location and armour condition.
- Separate raw damage/RPM arithmetic from any chosen hit-rate assumption; do not compare a perfect-hit number with an accuracy-adjusted band.
- Confirm the current price and unlock before using cost as a tie-breaker.
- If a patch changes an input, hold the old row as historical until that specific input is verified; do not fill a missing value from a tier letter.
Direct answers
Frequently asked questions
Is this WARDOGS tier list official?
No. This page retains a model based on Beta 1 damage and RPM records. Its 100-health target and range hit rates are assumptions, not an official stat sheet or Early Access play-test result.
Which weapon leads the WARDOGS TTK model?
The FAL leads the time-to-kill model at $6,500. The SVD and BMR-308 follow. On value the free Bushmaster M17S is the standout: mid-table rank, zero cost.
Why are sniper rifles ranked so low?
The model ranks shots-to-kill arithmetic, and a bolt-action bought for one decisive shot repeats it slowly. Hit-location multipliers are outside the model, so the low letter says more about the yardstick than the rifle.
Do these TTK numbers match the live game?
They compare weapons against each other; they are not stopwatch times. The health baseline is hypothetical, balance patches move stats, and the Early Access build may differ from the test builds.
Which weapons are missing from the tier list?
The 25-weapon sample has five entries without damage or RPM: GGX 17, M500, MP43, PKM and SKS. Eight additional catalogue entries are outside this sample. Missing or unranked does not mean weak or unavailable.
Does Close, Medium or Long mean a measured distance?
No. They are relative scenarios using the hit rates shown on the page, not verified metre bands or measured damage falloff. Use the same assumptions when comparing them.