The current answer
Use transport to move teammates, logistics to supply an FOB, and the team’s respawn APC for a forward deployment option. The tables below preserve 20 Closed Alpha entries, with historical prices from $500 to $18,000. BULKHEAD announced 21 vehicles for Early Access, but the final launch vendor and prices still need the public release build.
- Alpha table
- 20 entries
- 14 land · 6 air
- EA announced scope
- 21 vehicles
- Launch plan
- Historical price range
- $500–$18,000
- Forward deployment
- Respawn APC
- Read separately
- Price / gate / track
- Current launch prices
- Not yet verified
Choose the job first
Transport, supplies, forward deployment or fire support?
A spawn vehicle and a transport are different jobs. A transport takes passengers on a trip; the forward APC creates a deployment option for teammates in pre-release play. An FOB can protect and supply that position, but is not a substitute for checking that the APC deployment is available.
| Your squad needs | Vehicle role | First check |
|---|---|---|
| People back inside the objective | Ground or helicopter transport | Passengers and an agreed drop-off |
| An FOB kept supplied | Vehicle carrying the requested materials | Cargo needed and where it will be received |
| A forward deployment point | Friendly respawn APC | Whether the HQ Deployment Board shows it as available |
| Support against a specific threat | The appropriate armed ground or air vehicle | Current weapons, requirements and the squad supporting it |
The other counter
Read the vehicle vendor before spending
Use the HQ vehicle vendor to compare what your account can buy. A price, an unlock label and a level requirement answer different questions. Having enough cash for a vehicle does not remove a progression gate.
The tables below preserve the older Closed Alpha listing: 20 vehicles, including entries with unreadable requirements. They are a historical budget reference, not current Early Access prices. Match the name and variant in your build, then read its current price and gate before purchase.
Keep purchasing a vehicle separate from deploying through a friendly respawn APC. The latter uses the HQ Deployment Board in pre-release play and depends on whether that forward option is available.
Names you may see beyond the Alpha table
September community vehicle lists include M113 APC SV, Z20 Lakota and Z20 Lakota [Miniguns], which are not entries in the older 20-vehicle Alpha table below. Use the exact name shown by your build rather than assuming an old UH-1Y label is automatically interchangeable with a Z20 label.
M113 APC SV is listed as a spawn vehicle. The Z20 entries distinguish the transport name from its minigun variant. This guide does not add unverified current prices, seats or unlock levels for those entries.
BULKHEAD announced 21 vehicles as part of the Early Access launch scope. A database can contain repeated records or entries that are not in the active vendor, so its row count is not proof of the live roster. Early Access is scheduled for September 10; the September Beta has ended.
| Label | Distinction | Use the current build for |
|---|---|---|
| M113 APC SV | Spawn vehicle / forward deployment asset | Availability, deployment restrictions and any cost |
| Z20 Lakota | Helicopter entry in September lists | Exact equipment, capacity, price and gate |
| Z20 Lakota [Miniguns] | Separate armed variant | Its own ammunition, price and progression requirement |
Land transport
Land transports: compare the exact variant
The Alpha table groups light transport, SUVs and trucks. Begin with the job: move your squad, carry a delivery or support the approach with an armed vehicle. A weapon suffix identifies a different entry; do not use the base model’s requirement for an armed variant.
For the HUMVEE search in particular, the historical list has three entries: HUMVEE, HUMVEE [M249] and HUMVEE [MINIGUN]. Their listed prices and gates differ. The minigun requirement was unreadable, so the table does not assign it a guessed level.
| Vehicle | Price | Gate | Track | |
|---|---|---|---|---|
![]() | BOBCAT | $500 | — | — |
![]() | DUNE BUGGY | $1,500 | Driver Lvl 10 | Driver |
![]() | KODIAK | $2,500 | — | — |
![]() | KODIAK [PICKUP] | $3,000 | Unlock $15,000 | — |
![]() | HUMVEE | $3,000 | Driver Lvl 15 | Driver |
![]() | KODIAK [M249] | $3,750 | Driver Lvl 8 | Driver |
![]() | HUMVEE [M249] | $3,750 | Driver Lvl 25 | Driver |
![]() | HUMVEE [MINIGUN] | $4,500 | Locked, gate unread | — |
![]() | URAL | $5,000 | Unlock $60,000 | — |
![]() | URAL DEFENDER | $6,000 | Driver Lvl 30 | Driver |
![]() | URAL DEFENDER [M249] | $6,750 | Driver Lvl 40 | Driver |
Heavy armour
Tanks, anti-air and artillery: different heavy-vehicle jobs
The Alpha list includes the L2A6, Flakpanzer Gepard and SPH-2. All three showed Wardog level requirements in that record. This preserves what the old vendor displayed; it does not establish how the current build awards XP or whether the same gates remain in place.
Choose the role before saving for the purchase. A vehicle supporting an infantry push, one covering the sky and one providing indirect fire solve different problems. Coordinate the route and the people supporting that vehicle instead of treating the highest listed price as the best choice.
| Vehicle | Price | Gate | Track | |
|---|---|---|---|---|
![]() | FLAKPANZER GEPARD | $8,000 | Wardog Lvl 45 | Wardog |
![]() | L2A6 | $14,000 | Wardog Lvl 35 | Wardog |
![]() | SPH-2 | $10,000 | Wardog Lvl 55 | Wardog |
Air power
Combat helicopters: armed variants are separate purchases
These four Alpha entries were armed helicopter variants with listed prices but unreadable unlock requirements. Keep those missing gates open rather than inferring them from another aircraft or from a later community table.
Before taking an armed aircraft, confirm its current weapons, ammunition and controls in your build. The old purchase price alone does not describe a ready-to-fly combat loadout or a verified operating cost.
| Vehicle | Price | Gate | Track | |
|---|---|---|---|---|
![]() | AH-6M [MINIGUNS] | $7,000 | Locked, gate unread | — |
![]() | UH-1Y [MINIGUNS] | $8,000 | Locked, gate unread | — |
![]() | AH-6R [ROCKETS] | $12,500 | Locked, gate unread | — |
![]() | HAVOC | $18,000 | Locked, gate unread | — |
Air transport
Transport helicopters: plan the delivery and the return
The old Alpha record names MH-6 and UH-1Y as the transport pair. MH-6 had a plain price, while the UH-1Y entry displayed Pilot Lvl 10. Preserve that version distinction when comparing them with the names shown in a later build.
For a transport run, agree on passengers or supplies and a drop-off point before departure. A successful flight gets the people or materials to a useful position and leaves the squad able to continue; a fast arrival with no agreed destination does not solve the map problem.
| Vehicle | Price | Gate | Track | |
|---|---|---|---|---|
![]() | MH-6 | $6,250 | — | — |
![]() | UH-1Y | $7,400 | Pilot Lvl 10 | Pilot |
Progression
Read the named XP track and the cash gate separately
The historical vehicle tiles used Driver, Pilot and Wardog labels. Read the track attached to the exact vehicle rather than treating every displayed level as one interchangeable counter.
A tile marked “Unlock” and a tile showing a purchase price are not interchangeable either. For example, the archived Ural entry shows a $60,000 unlock label and a $5,000 price. That does not, by itself, establish the current charging sequence or prove that the unlock is permanent.
Use the current item tooltip and progression screen to see which track and requirement apply. The old labels are not enough to infer every XP-earning action, cross-track restriction or future unlock rule.
The economy
Budget for the task and the next life
The published game design gives players a $10,000 starting balance and lets cash persist between matches. Vehicles draw from the same economy as the rest of your loadout. Transporting teammates and other team actions can reward cash, so driving and logistics can contribute without chasing kills.
Set aside the rest of your kit and a replacement reserve before choosing a vehicle. In the Alpha table, a $3,000 HUMVEE uses 30% of that initial $10,000, a $6,250 MH-6 uses 62.5%, and a $14,000 L2A6 costs more than the initial balance. Those are comparisons of the archived prices, not a promise about today’s balance or what a trip will earn.
For a supply run, ask which FOB needs a delivery and what it needs. For a passenger run, arrange the destination and a pilot or driver who can make it. Do not budget around a guaranteed payout per passenger or an assumed refund after losing the vehicle.
Before Early Access
What still needs the launch build
- The final purchasable vehicle roster and its exact prices after the September 10 release opens.
- The charging behavior of cash-unlock labels and the current progression requirement for each variant.
- The relationship between older UH-1Y labels and newer Z20 Lakota entries; this guide does not silently rename or merge them.
- The current forward-APC cooldown, deployment restrictions and purchase conditions.
- Verified seat counts, speeds, durability, weapon ammunition and running costs for the same build.
- Whether an advertised future aircraft is actually purchasable; a development plan is not a vendor entry.
Learn the controls before taking a vehicle
- HQ and forward spawn points Check the Deployment Board and distinguish the respawn APC from the FOB around it.
- Helicopter controls Build a predictable flight layout, separate lift from direction, and practice short landings before trying a full squad transport run.
- HOTAS setup Build a usable flight layout around four controls, then test device detection, neutral positions and the transition back to infantry.
- Controller support Set up a gamepad for the tasks you actually need: infantry movement, inventory, communication and vehicles. Keep a keyboard available during the pre-release builds.
- Tower codes Treat towers as an objective your squad can use to improve its position. Read the current match interface instead of copying a number from a video.
Direct answers
Frequently asked questions
How many vehicles are in WARDOGS?
The table preserves 20 Closed Alpha entries. BULKHEAD announced 21 vehicles for Early Access, while later community databases use additional or different labels. The final live vendor has not been checked before the September 10 release.
How much do WARDOGS vehicles cost?
The historical Alpha table ranges from a $500 Bobcat to an $18,000 HAVOC. Those figures are not verified Early Access prices. Read the current vehicle price, unlock label and progression gate before purchasing.
How much is the HUMVEE in WARDOGS?
In the Alpha snapshot, the HUMVEE is $3,000 with Driver Lvl 15, HUMVEE [M249] is $3,750 with Driver Lvl 25, and HUMVEE [MINIGUN] is $4,500 with an unreadable gate. Check the exact variant in the current vendor.
What does the WARDOGS spawn vehicle do?
In pre-release play, a friendly respawn APC provides a forward deployment option in the Control Zone. Check the HQ Deployment Board for availability and the current cooldown. This is different from buying an ordinary transport vehicle.
Is an FOB the same as a spawn vehicle?
No. An FOB supports construction and supplies, while the respawn APC provides the forward deployment function described in Beta play. The FOB can protect the vehicle; check the board to confirm that a spawn is actually available.
Does paying an unlock price also buy the vehicle?
The old table distinguishes purchase prices from cash-unlock labels, but it does not verify the current charging sequence. Read the purchase confirmation in your build rather than assuming the unlock includes a vehicle or is always a one-time fee.
Can you buy a tank in WARDOGS?
The Alpha vendor included an L2A6 at $14,000 with a Wardog Lvl 35 gate. That is historical test data; the current build decides whether it is available and what it requires.



















