Is the M4 worth using?
The recorded Beta 1 M4 combined a 28-damage input with 800 RPM, a $2,800 list price, and an Assault Level 20 progression gate.
- Recorded price
- $2,800
- Damage input
- 28
- Rate of fire
- 800 RPM
- Ammunition
- 5.56×45mm
- Weight
- 2.92 kg
- Fire modes
- Semi / Full Auto
- XP track
- Assault
- Unlock
- Assault Level 20
Best use · avoid when
M4 strengths and limitations
Why you would choose it
- Its recorded 800 RPM was the fastest of the eight documented assault rifles.
- At 2.92 kg, it was the lightest assault rifle in the recorded group.
- Six associated part families and 5.56×45mm ammunition offer a flexible configuration base to verify after balance changes.
What can overturn the pick
- The Assault Level 20 gate and $2,800 list price make it a larger progression and cash commitment than earlier rifles.
- A high recorded rate of fire can increase ammunition demand, but the available data does not quantify full-kit cost.
- The model does not include recoil, reloads, accuracy, or attachment effects.
Recorded Beta 1 profile
M4 stats and configuration
| Field | Recorded value | How to read it |
|---|---|---|
| Price | $2,800 | List price, before ammunition or equipment |
| Damage / RPM | 28 / 800 | Inputs for the separate unarmoured TTK model |
| Ammo | 5.56×45mm | Recorded calibre, not an ammo-effect claim |
| Fire modes | Semi / Full Auto | Available firing cadence in the record |
| Part families | Optic · Barrel · Handguard · Magazine · Pistol grip · Stock | Families, not confirmed simultaneous slots |
| Progression | Assault XP · Assault Level 20 | Version-scoped unlock information |
Same-class context
How the M4 compares with other assault rifles
| Weapon | Price | Damage | RPM | Weight | Unlock |
|---|---|---|---|---|---|
| BUSHMASTER M17S | $0 | 28 | 700 | 3.17 kg | — |
| T-21 | $600 | 28 | 750 | 3.27 kg | — |
| AK74 | $1,600 | 26 | 650 | 3 kg | — |
| GALIL | $2,200 | 28 | 650 | 3.95 kg | Assault Level 10 |
| M4 | $2,800 | 28 | 800 | 2.92 kg | Assault Level 20 |
| FAL | $6,500 | 60 | 650 | 4.25 kg | Assault Level 35 |
| A-91 | — | 28 | 700 | 3.17 kg | — |
| KH-2002 | — | 28 | 700 | 3.17 kg | — |
For a practical winner by role and replacement risk, use the best WARDOGS weapons guide. For the arithmetic alone, open the TTK-based weapon tier list.
Persistent-cash decision
$2,800 uses 28% of the stated starting balance
Team17 describes a $10,000 starting balance and persistent cash. Buying the M4 at its recorded list price would leave $7,200 before ammunition, armour, utility or transport. That replacement risk belongs beside every damage comparison.
Evidence boundary
What these M4 numbers do—and do not—prove
Price, ammunition, fire modes, weight, XP track, damage and RPM are compiled from dated playable-build records. BULKHEAD has not published an official weapon stat sheet, and a later build can change any of these fields.
The comparison does not measure recoil, reloads, armour, hit location, accuracy, ammunition cost, attachment effects or live pick rate. It is a versioned reference for planning and comparison, not a permanent balance verdict.
Direct answers
M4 FAQ
Is the M4 good in WARDOGS?
The recorded Beta 1 M4 combined a 28-damage input with 800 RPM, a $2,800 list price, and an Assault Level 20 progression gate. Its strongest recorded case is its recorded 800 rpm was the fastest of the eight documented assault rifles. Its main limitation is the assault level 20 gate and $2,800 list price make it a larger progression and cash commitment than earlier rifles.
How much does the M4 cost in WARDOGS?
The recorded Beta 1 list price for the M4 was $2,800. Prices can change between test builds and Early Access balance updates.
What are the M4 damage and RPM stats?
The recorded Beta 1 inputs are 28 damage and 800 RPM. They are test-build observations used for comparison, not an official live stat sheet.
What ammo does the M4 use?
The recorded M4 entry uses 5.56×45mm ammunition and supports semi and full auto fire.
Source boundary
WARDOGS sources and methodology
The official pages establish the game economy and changing Early Access scope. The exact weapon fields remain labelled as community-recorded test-build data.
- Team17 WARDOGS overview
Persistent cash, starting balance and per-life loadout purchases
- WARDOGS on Steam
Official Early Access status and changing-content boundary
- Full WARDOGS weapons list and methodology →
All 33 recorded entries, searchable fields and unknown-value policy